Stop me if you’ve heard this one before: In Halo Infinite, you play as the Spartan super-soldier Master Chief who must defeat a dastardly group of aliens (somehow, the Banished returned!) before they take over a mysterious ring world.
Playing through the game’s first few missions is like plowing through an abridged Halo campaign, for better or worse. It starts off with Master Chief drifting in space, where he’s miraculously rescued by a human soldier.
In short order, he was back in action taking down feisty grubs, plowing helmet-first into increasingly bigger firefights and going toe-to-toe with angry looking space ape. Been there, plasma grenaded that.
To be blunt: Halo Infinite’s opening had me worried, especially after its year-long delay. Sure, it was nice to be back in Master Chief’s shoes after six years, but it still felt like a retread, even with the addition of a new grappling hook.
It was as if I was walking down the same corridors and fighting enemies that I already faced in Halo 4 and Halo 5: Guardians, the previous two games developed by 343 Industries.